Major, Minor
This major or minor will provide students the opportunity to develop expertise in the processes and practices of the game industry. Students undertaking this course of study will have skills and experience across four areas:
1) The theories, tools, techniques and processes for games and interactive media development
2) Storytelling for games across a range of platforms and formats,
3) User Experience and User Interface Design for games.
4) Project management for games development.
The first year of study provides students with a general introduction to the industry and the role of the game designer. Students will learn key game design theory and frameworks and will begin to apply these to the creation of their own games. In the second year of study students will explore 3D engines and the tools and techniques of storytelling in game and narrative design. Throughout the first and second year of the major, students will be given opportunities to develop their skills in 3D art.
In their final year of study, students completing the Games Design and Production major will explore the role of a game producer, developing their skills in project management for game design. Students will demonstrate advanced game design and collaboration skills as they work in groups with support and guidance from industry professionals to create, demonstrate and reiterate professional game design projects.
N/A
N/A
Course | Area and cat no. | Units | Level | References | |
---|---|---|---|---|---|
MINOR | |||||
Introduction to Games Design | GRAP 1030 | 4.5 | 1 | ||
UO Digital Graphics and Imaging | GRAP 1027 | 4.5 | 1 | ||
Game Asset Design | INFT 2062 | 4.5 | 2 | ||
Game Environment Design | GRAP 2037 | 4.5 | 2 | ||
MAJOR | |||||
The four courses listed in the Minor plus the following: | |||||
Digital Projects | COMM 3087 | 4.5 | 3 | ||
Managing Games Design | GRAP 3021 | 4.5 | 3 | ||
Games Production Industry Lab | GRAP 3020 | 9 | 3 |
Nil
Nil