Managing Games Design
Undergraduate
Undergraduate
GRAP 3021
Undergraduate
No
168592
4.5
No
The 2025 timetable is
not yet available.
UniSA Creative
Students will build on their skills developed in the Games Design and Production major to explore advanced game design techniques and working in design teams to create, present and test game prototypes.
Students will work in teams to design a game and develop an interactive game prototype which they will then demonstrate. As a part of the testing process, students will collect and record feedback on their game and will reflect on applying this feedback to their design.
Nil
Common to all relevant programs | |
---|---|
Subject Area & Catalogue Number | Course Name |
GRAP 2037 | Game Environment Design |
Common to all relevant programs | |
---|---|
Subject Area & Catalogue Number | Course Name |
COMM 3087 | Digital Projects |
Component | Duration | ||
---|---|---|---|
INTERNAL, CITY WEST | |||
Seminar | 3 hours x 10 weeks |
Note: These components may or may not be scheduled in every study period. Please refer to the timetable for further details.
Creative work, Learning log/Journal, Project
EFTSL*: 0.125
Commonwealth Supported program (Band 2A)
To determine the fee for this course as part of a Commonwealth Supported program, go to:
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Fee-paying program for domestic and international students
International students and students undertaking this course as part of a postgraduate fee paying program must refer to the relevant program home page to determine the cost for undertaking this course.
Non-award enrolment
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Not all courses are available on all of the above bases, and students must check to ensure that they are permitted to enrol in a particular course.
* Equivalent Full Time Study Load. Please note: all EFTSL values are published and calculated at ten decimal places. Values are displayed to three decimal places for ease of interpretation.