Creature Animation
Postgraduate
Postgraduate
To enable students to realistically animate quadruped and other real and mythical characters, within a given environment and camera movement.
Students will be introduced to the realistic animation of real and imagined creatures. Building on their knowledge in Assets Animation and Human Animation, students will gather the required reference data and deepen their analytical skills to use the data collected to create an original creature animation. Students will familiarise themselves with a variety of creatures' rigs and motion and develop the skills necessary to create industry standard creature animations.
Nil
Common to all relevant programs | |
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Subject Area & Catalogue Number | Course Name |
GRAP 5007 | Assets Animation |
GRAP 5009 | Human Animation |
Nil
Component | Duration | ||
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INTERNAL, CITY EAST (INTENSIVE) | |||
Workshop | 27 hours x 4 weeks |
Note: These components may or may not be scheduled in every study period. Please refer to the timetable for further details.
Creative work, Portfolio
EFTSL*: 0.125
Commonwealth Supported program (Band 2)
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Fee-paying program for domestic and international students
International students and students undertaking this course as part of a postgraduate fee paying program must refer to the relevant program home page to determine the cost for undertaking this course.
Non-award enrolment
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* Equivalent Full Time Study Load. Please note: all EFTSL values are published and calculated at ten decimal places. Values are displayed to three decimal places for ease of interpretation.