Multimedia Desktop Video
Undergraduate
Undergraduate
INFT 1009
Undergraduate
No
009809
4.5
No
School of Creative Industries
Course Alert: This course is no longer available for enrolment
To develop students' understanding of the skills and concepts required to create animations for game development and extend this into non-game visual communication.
Students will develop skills and techniques to create their own Machinima. Students will learn about the process of concepting and storyboarding and how to take this into production work, utilising aspects such as cameras, lighting, and post production editing to tell a story. Within the course, students will be taught filming and story development techiques that apply to traditional film and how these can be used in a Real-time 3D framework. The three assessment tasks will provide an opportunity for students to combine their skills and techniques to create their own film working as the 'director', as well as collaborate with class members to work as the 'actors' in other students' films.
Nil
Nil
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Component | Duration | ||
---|---|---|---|
INTERNAL, MAGILL | |||
Lecture | 1 hour x 13 weeks | ||
Practical | 2 hours x 13 weeks |
Note: These components may or may not be scheduled in every study period. Please refer to the timetable for further details.
Learning log/Journal, Practical, Report
EFTSL*: 0.125
Commonwealth Supported program (Band 1)
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Fee-paying program for domestic and international students
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Non-award enrolment
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* Equivalent Full Time Study Load. Please note: all EFTSL values are published and calculated at ten decimal places. Values are displayed to three decimal places for ease of interpretation.