Shot Finalling
Postgraduate
Postgraduate
To enable students to sculpt and fix deformation issues in 3D meshes or simulation products.
In this course, students will focus on the technical aspects of the post-production process for animation and visual effects. They will learn how to troubleshoot and fix common issues related to sculpting and animation meshcaches, including fixing intersections and sculpting art directed shapes for characters or creatures. Additionally, students will learn how to optimize the performance of their projects. By the end of the course, students will be equipped with the skills necessary to produce industry standard animated and simulated content for the film and television industry using industry-standard software.
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Component | Duration | ||
---|---|---|---|
INTERNAL, CITY EAST (INTENSIVE) | |||
Workshop | 27 hours x 4 weeks |
Note: These components may or may not be scheduled in every study period. Please refer to the timetable for further details.
Creative work, Portfolio
EFTSL*: 0.125
Commonwealth Supported program (Band 2)
To determine the fee for this course as part of a Commonwealth Supported program, go to:
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Fee-paying program for domestic and international students
International students and students undertaking this course as part of a postgraduate fee paying program must refer to the relevant program home page to determine the cost for undertaking this course.
Non-award enrolment
Non-award tuition fees are set by the university. To determine the cost of this course, go to:
How to determine the relevant non award tuition fee. (Opens new window)
Not all courses are available on all of the above bases, and students must check to ensure that they are permitted to enrol in a particular course.
* Equivalent Full Time Study Load. Please note: all EFTSL values are published and calculated at ten decimal places. Values are displayed to three decimal places for ease of interpretation.