Modelling and Texturing
Undergraduate
Undergraduate
COMM 2096
Undergraduate
No
166241
4.5
No
School of Creative Industries
Students will develop intermediate 3D and modelling skills while undertaking production projects that emulate the processes of a professional production schedule. Through lectures, class assignments and weekly projects, each topic within the course will be explored as it applies to the production process.
Students will be introduced to the basic tools and techniques within Autodesk’s Maya software. Students will use Maya to create complex models and take them through to texturing, similar to the ones used for broadcast, commercial, film, industrial design and architectural visualization. A concentration on dimensional space, proportions, reference collection, and basics of surfacing is the main goal of the course. Students will be expected to complete a 10 second turntable of their final model, which will serve as the final project.
Nil
Common to all relevant programs | |
---|---|
Subject Area & Catalogue Number | Course Name |
COMM 1067 | Introduction to CGI |
Nil
Component | Duration | ||
---|---|---|---|
INTERNAL, MAGILL | |||
Workshop | 3 hours x 12 weeks |
Note: These components may or may not be scheduled in every study period. Please refer to the timetable for further details.
Presentation, Project
EFTSL*: 0.125
Commonwealth Supported program (Band 1)
To determine the fee for this course as part of a Commonwealth Supported program, go to:
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Fee-paying program for domestic and international students
International students and students undertaking this course as part of a postgraduate fee paying program must refer to the relevant program home page to determine the cost for undertaking this course.
Non-award enrolment
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* Equivalent Full Time Study Load. Please note: all EFTSL values are published and calculated at ten decimal places. Values are displayed to three decimal places for ease of interpretation.