Game Engines
Undergraduate
Undergraduate
INFT 3032
Undergraduate
Yes
Note: This offering may or may not be scheduled in every study period. Please refer to the timetable for further details.
156790
4.5
No
UniSA STEM
To present algorithms for the generation, display and manipulation of graphical images from two and three dimensional object models.
2D Graphics: 2D geometry, transformations. Windows and viewports. Graphics output primitives. Basic 2D algorithms. Clipping.
3D Graphics: 3D Geometry, transformations. Perspective and parallel projections. Viewing transformations. Clipping.
Representation of surfaces and construction of scenes: Polygon mesh, triangulated irregular networks, and spline representations of surfaces. Data structures and algorithms to generate and display surfaces. Fractal and other modelling methods. Scene representations and associated data structures.
Generation of realistic images: Hidden line and hidden surface problems: classification of algorithms; Back-face removal, depth-buffer, scan line, depth-sort, area subdivision, octree algorithms; comparison of algorithms. Colour models and surface shading. Texture, surface patterns, shadows and transparency. Ray tracing.
Manipulation of images: Image storage formats. Some basic image manipulation algorithms.
Game Engines: Game Engines will be used as an across course application of computer graphics techniques and algorithms.
Hearn, Donald and Baker, M. Pauline 2004, Computer Graphics with OpenGL, 3rd ed., Pearson Prentice-Hall, Upper Saddle River, NJ
Common to all relevant programs | |
---|---|
Subject Area & Catalogue Number | Course Name |
COMP 2012 | Data Structures Essentials |
Nil
Component | Duration | ||
---|---|---|---|
INTERNAL, MAWSON LAKES | |||
Lecture | 2 hours x 13 weeks | ||
Computer Practical | 1 hour x 13 weeks | ||
EXTERNAL, MAWSON LAKES, ONLINE | |||
External | N/A x 13 weeks |
Note: These components may or may not be scheduled in every study period. Please refer to the timetable for further details.
Assignment, Continuous assessment, Online presentation
EFTSL*: 0.125
Commonwealth Supported program (Band 2)
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Fee-paying program for domestic and international students
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Non-award enrolment
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* Equivalent Full Time Study Load. Please note: all EFTSL values are published and calculated at ten decimal places. Values are displayed to three decimal places for ease of interpretation.