Mobile Game Development
Undergraduate
Undergraduate
INFT 3034
Undergraduate
Yes
Note: This offering may or may not be scheduled in every study period. Please refer to the timetable for further details.
156789
4.5
No
UniSA STEM
Using a recognised game development methodology, design and implement a game for use on the Android mobile platform.
Mobile game design methodology: role of programmers in the developer’s team, conceptualization, design, prototyping and playtesting
Android Java development environment: project structure, build tools, cross compiling, emulators, debugging, library installation
Fundamentals of the Android platform using Java: the application lifecycle, activities, intents, user interface development
Android game engine fundamentals using Java: the game loop, touch input events, 2D sprite atlas and animation, 2D physics, 2D scene graphs, audio
Java network programming using sockets
Overview of advanced topics: Android native development, 3D
Andreas Oehlke 2013, Learning Libgdx Game Development , Packt Publishing
Mark L. Murphy 2014, The Busy Coder's Guide to Android Development , Version 6.0, CommonsWare, LLC
Common to all relevant programs | |
---|---|
Subject Area & Catalogue Number | Course Name |
COMP 1040 | Programming Fundamentals |
Nil
Component | Duration | ||
---|---|---|---|
INTERNAL, MAWSON LAKES | |||
Lecture | 1 Hour x 13 weeks | ||
Computer Practical | 1 Hour x 13 weeks | ||
EXTERNAL, MAWSON LAKES, ONLINE | |||
External | N/A x 13 weeks |
Note: These components may or may not be scheduled in every study period. Please refer to the timetable for further details.
Continuous assessment, Group assignment, Programming exercise
EFTSL*: 0.125
Commonwealth Supported program (Band 2)
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Fee-paying program for domestic and international students
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Non-award enrolment
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* Equivalent Full Time Study Load. Please note: all EFTSL values are published and calculated at ten decimal places. Values are displayed to three decimal places for ease of interpretation.