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Area/Catalogue
INFT 3034

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Course Level
Undergraduate

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Offered Externally
Yes

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Course ID
156789

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Unit Value
4.5

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University-wide elective course
No

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Timetable/s

This class has not been
timetabled for year 2020.

Course owner

Course owner
School of Information Technology and Mathematical Sciences

Course aim

Using a recognised game development methodology, design and implement a game for use on the Android mobile platform.

Course content

Mobile game design methodology: role of programmers in the developer’s team, conceptualization, design, prototyping and playtesting

Android Java development environment: project structure, build tools, cross compiling, emulators, debugging, library installation

Fundamentals of the Android platform using Java: the application lifecycle, activities, intents, user interface development

Android game engine fundamentals using Java: the game loop, touch input events, 2D sprite atlas and animation, 2D physics, 2D scene graphs, audio

Java network programming using sockets

Overview of advanced topics: Android native development, 3D

Textbook(s)

Andreas Oehlke 2013, Learning Libgdx Game Development , Packt Publishing

Mark L. Murphy 2014, The Busy Coder's Guide to Android Development , Version 6.0, CommonsWare, LLC

Prerequisite(s)

Common to all relevant programs
Subject Area & Catalogue Number Course Name
COMP 1040 Programming Fundamentals

Corequisite(s)

Nil

Teaching method

Component Duration
INTERNAL, MAWSON LAKES
Lecture 1 Hour x 13 weeks
Computer Practical 1 Hour x 13 weeks
EXTERNAL, MAWSON LAKES, ONLINE
External N/A x 13 weeks

Note: These components may or may not be scheduled in every study period. Please refer to the timetable for further details.


Assessment

Task Length Weighting Duration
INTERNAL, MAWSON LAKES
Continuous assessment N/A 20% NA
Programming 1500 30% NA
Group assignment 3000 50% NA
EXTERNAL, MAWSON LAKES, ONLINE
Continuous assessment N/A 20% NA
Programming 1500 30% NA
Group assignment 3000 50% NA

Fees

EFTSL*: 0.125
Commonwealth Supported program (Band 2)
To determine the fee for this course as part of a Commonwealth Supported program, go to:
How to determine your Commonwealth Supported course fee. (Opens new window)

Fee-paying program for domestic and international students
International students and students undertaking this course as part of a postgraduate fee paying program must refer to the relevant program home page to determine the cost for undertaking this course.

Non-award enrolment
Non-award tuition fees are set by the Division offering the course. To determine the cost of this course, go to:
How to determine the relevant non award tuition fee. (Opens new window)

Not all courses are available on all of the above bases, and students must check to ensure that they are permitted to enrol in a particular course.

* Equivalent Full Time Study Load. Please note all EFTSL values are published and calculated at ten decimal places. Values are displayed to three decimal places for ease of interpretation

Course Coordinators

School of Information Technology and Mathematical

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