Mobile Game Development
Undergraduate
Undergraduate
INFT 3034
Undergraduate
Yes
Note: This offering may or may not be scheduled in every study period. Please refer to the timetable for further details.
156789
4.5
No
School of Information Technology and Mathematical Sciences
Using a recognised game development methodology, design and implement a game for use on the Android mobile platform.
Mobile game design methodology: role of programmers in the developer’s team, conceptualization, design, prototyping and playtesting
Android Java development environment: project structure, build tools, cross compiling, emulators, debugging, library installation
Fundamentals of the Android platform using Java: the application lifecycle, activities, intents, user interface development
Android game engine fundamentals using Java: the game loop, touch input events, 2D sprite atlas and animation, 2D physics, 2D scene graphs, audio
Java network programming using sockets
Overview of advanced topics: Android native development, 3D
Andreas Oehlke 2013, Learning Libgdx Game Development , Packt Publishing
Mark L. Murphy 2014, The Busy Coder's Guide to Android Development , Version 6.0, CommonsWare, LLC
Common to all relevant programs | |
---|---|
Subject Area & Catalogue Number | Course Name |
COMP 2012 | Data Structures |
Nil
Component | Duration | ||
---|---|---|---|
INTERNAL, MAWSON LAKES | |||
Lecture | 1 Hour x 13 weeks | ||
Computer Practical | 1 Hour x 13 weeks | ||
EXTERNAL, MAWSON LAKES, ONLINE | |||
External | N/A x 13 weeks |
Note: These components may or may not be scheduled in every study period. Please refer to the timetable for further details.
Assignment and Presentation, Continuous assessment, Test
EFTSL*: 0.125
Commonwealth Supported program (Band 2)
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Fee-paying program for domestic and international students
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Non-award enrolment
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* Equivalent Full Time Study Load. Please note: all EFTSL values are published and calculated at ten decimal places. Values are displayed to three decimal places for ease of interpretation.