Character Performance
Undergraduate
Undergraduate
COMM 2083
Undergraduate
Yes
Note: This offering may or may not be scheduled in every study period. Please refer to the timetable for further details.
154670
4.5
Yes
School of Creative Industries
To build upon the animation theory and practice presented in Introduction to CGI, and familiarise students with an intermediate level of 3D character animation production.
Character Performance builds on the concepts presented within Introduction to CGI, and introduces students to an intermediate level of 3D modelling, lighting, texturing, rigging, animating and rendering concepts, techniques and processes. During the lecture series, students will enhance their understanding of the fundamental principles of animation specific to character design and performance. During the practical series, students will develop their design and performance skills in Maya, including character modelling, pelting, rigging, walk and run cycles, pose-to-pose and straight-ahead animation, facial animation, and motion capture. The assessment tasks will provide students with the opportunity to combine these skills and techniques to develop a short story; and design, build and animate a character within a narrative.
Williams, R 2010, The animator's survival kit, 2nd edn, Faber & Faber, UK
Common to all relevant programs | |
---|---|
Subject Area & Catalogue Number | Course Name |
COMM 1067 | Introduction to CGI |
Nil
Component | Duration | ||
---|---|---|---|
INTERNAL, MAGILL | |||
Lecture | 1 hour x 13 weeks | ||
Computer Practical | 2 hours x 13 weeks | ||
EXTERNAL, MAGILL, ONLINE | |||
Online | 3 hrs x 12 weeks |
Note: These components may or may not be scheduled in every study period. Please refer to the timetable for further details.
Presentation, Project Production 1, Project Production 2
EFTSL*: 0.125
Commonwealth Supported program (Band 1)
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Fee-paying program for domestic and international students
International students and students undertaking this course as part of a postgraduate fee paying program must refer to the relevant program home page to determine the cost for undertaking this course.
Non-award enrolment
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Not all courses are available on all of the above bases, and students must check to ensure that they are permitted to enrol in a particular course.
* Equivalent Full Time Study Load. Please note: all EFTSL values are published and calculated at ten decimal places. Values are displayed to three decimal places for ease of interpretation.