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Area/Catalogue
COMP 3025

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Course Level
Undergraduate

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Offered Externally
Yes

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Course ID
150101

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Unit Value
4.5

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University-wide elective course
No

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Timetable/s

This class has not been
timetabled for year 2020.

Course owner

Course owner
School of Information Technology and Mathematical Sciences

Course aim

To introduce students to the fundamentals of game design and construction.  

Course content

This course will have three components covering the major areas of game design

  1. Game design, design approaches for different classes of games, flow
  2. Programming in a widely used development environment. Development of graphics games in 2D, Basic sound generation, Game architecture
  3. Game AI Concepts, path finding (A*),  zero-sum-games (Minimax), rule-based systems, and simple learning mechanisms

 

 

Textbook(s)

Nil

Prerequisite(s)

Common to all relevant programs
Subject Area & Catalogue Number Course Name
COMP 1040 Programming Fundamentals

Corequisite(s)

Common to all relevant programs
Subject Area & Catalogue Number Course Name
COMP 3021 Agile Development with .NET

Teaching method

Component Duration
INTERNAL, MAWSON LAKES
Lecture 2 x 13 weeks
Computer Practical 1 x 13 weeks
EXTERNAL, MAWSON LAKES, ONLINE
External NA x 13 Weeks

Note: These components may or may not be scheduled in every study period. Please refer to the timetable for further details.


Assessment

Task Length Weighting Duration
INTERNAL, MAWSON LAKES
Group assignment 4500 65% NA
Supervisor evaluation 1000 20% NA
Group presentation 500 15% NA
EXTERNAL, MAWSON LAKES, ONLINE
Group assignment 4500 65% NA
Supervisor evaluation 1000 20% NA
Online presentation 500 15% NA

Fees

EFTSL*: 0.125
Commonwealth Supported program (Band 2)
To determine the fee for this course as part of a Commonwealth Supported program, go to:
How to determine your Commonwealth Supported course fee. (Opens new window)

Fee-paying program for domestic and international students
International students and students undertaking this course as part of a postgraduate fee paying program must refer to the relevant program home page to determine the cost for undertaking this course.

Non-award enrolment
Non-award tuition fees are set by the Division offering the course. To determine the cost of this course, go to:
How to determine the relevant non award tuition fee. (Opens new window)

Not all courses are available on all of the above bases, and students must check to ensure that they are permitted to enrol in a particular course.

* Equivalent Full Time Study Load. Please note all EFTSL values are published and calculated at ten decimal places. Values are displayed to three decimal places for ease of interpretation

Course Coordinators

School of Information Technology and Mathematical
School of Information Technology and Mathematical

Degrees this course is offered in

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