Games: Industry, Culture and Aesthetics
Undergraduate
Undergraduate
COMM 2063
Undergraduate
No
101170
4.5
Yes
School of Creative Industries
To introduce students to the emerging field of games studies.
Games as ‘texts’; interactive narrative and ‘gameplay’; the history of computer games; platforms; the games industry; narrative; game time and game play; games and ‘moral panics’; audience; fan cultures and international perspectives; representation; the game aesthetic; the games interface; convergence; the future of gaming.
Nil
Successful completion of at least 18 units of study in any communications major from the School of Communication, International Studies and Languages.
Nil
Component | Duration | ||
---|---|---|---|
INTERNAL, MAGILL | |||
Lecture | 1 hour x 13 weeks | ||
Computer Practical | 2 hours x 13 weeks |
Note: These components may or may not be scheduled in every study period. Please refer to the timetable for further details.
Essay, Group module presentation, Participation
EFTSL*: 0.125
Commonwealth Supported program (Band 1)
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Fee-paying program for domestic and international students
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Non-award enrolment
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* Equivalent Full Time Study Load. Please note: all EFTSL values are published and calculated at ten decimal places. Values are displayed to three decimal places for ease of interpretation.