Start Date
February
July

Campus
City West

Duration
3 year(s) full-time

Mode
On-campus

Program Code
DBIA

SATAC Code
424791 (Internal)

Study as
Full-time or part-time

Entry Requirements
Selection Rank (Internal): 60.30 (for 2021)
Selection Rank (Guaranteed): 65.00 (for 2022)
TAFE/RTO (Guaranteed): DIP
View full entry requirements

Prerequisites
None

Assumed Knowledge
None

Aim

The Bachelor of Design (Illustration and Animation) aims to develop students' individual technical skills, theoretical knowledge and professional expertise in preparation for a diverse range of careers as Illustration and Animation practitioners.

Content & Structure

Graduates of a Bachelor of Design (Illustration and Animation) will have a unique visual language that is critically informed through creative/conceptual development processes, core drawing and picture production and animation software skills and a personal portfolio specific to the area(s) of Illustration and Animation practice they are interested in. This will be achieved through experiential studio workshops, professional production for industry, research investigation and media industry placement or mentorship within the program.
Students will complete 108 units of study. The first year introduces the technical skills and theoretical knowledge required for pictorial development and visual storytelling within international professional Illustration and Animation fields. This includes the use of Illustrative media (drawing, painting, sculpture, 2D and 3D digital software to make static and moving pictures, social, cultural and historical awareness of the field, animation techniques, design processes for problem solving and solution generation, visual storytelling, conceptual thinking, critical analysis and visual literacy. Throughout second and third year students develop a unique visual language applied to increasingly complex Illustration and Animation projects and contexts, incorporating advanced drawing, animation and visual effects skills, culminating in a personal portfolio or show reel specific to the area(s) of professional practice they choose. Student learning is facilitated through experiential studio and online workshops, professional production, industry networking and mentorship within the program. Students will develop an understanding of practice-based and practice-led research methodologies and methods including project management skills which enable further learning in course-work postgraduate studies strategically linked to various industries organisations.

What courses you'll study

Course name Area and cat no. Units Reference  
FIRST YEAR
First Semester (Study Period 1, 2 or 3)
Illustration Animation Studio 1 GRAP 1029 9
Introductory Drawing for Design GRAP 1019 4.5
Creative Thinking Methods GRAP 2019 4.5
Second Semester (Study Period 4, 5 or 6)
Illustration Animation Studio 2 GRAP 2009 9
Computer Graphics and Imaging for Design GRAP 1018 4.5
Introduction to CGI COMM 1067 4.5
SECOND YEAR
First Semester (Study Period 1, 2 or 3)
Life Drawing VSAR 2049 4.5
Cinematic Design INFT 1019 4.5
Character, Prop and Scene Development GRAP 2038 4.5
Animation Design GRAP 2028 4.5
Second Semester (Study Period 4, 5 or 6)
Dynamic Effects COMM 3068 4.5
Illustration Animation Studio 3 GRAP 2010 9
Character Performance COMM 2083 4.5
THIRD YEAR
First Semester (Study Period 1, 2 or 3)
Illustration Animation Studio 4 GRAP 3017 9
Advanced Life Drawing GRAP 3016 4.5
Elective 4.5 Note(s): 1
Second Semester (Study Period 4, 5 or 6)
Visual Narrative GRAP 3019 9
Integrated Studio Practice GRAP 3018 9

Program Director

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