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Games Design and Production

Year



Type

Major

Description

This major will provide students the opportunity to develop expertise in the processes and practices of the game industry. Students undertaking this Major will have skills and experience across four areas:

1) Project Management for game development,
2) Storytelling for games across a range of platforms and formats,
3) User Experience and User Interface design for games,
4) The theories, tools, techniques and processes of games and interactive media development.

The first year of study provides students with a general introduction to the industry, tools, theories, markets, genres and business models. In the second year of study students learn the tools and techniques of storytelling in games as well as basic animation techniques (ie art & rigging). In the final year of studies students work closely with the industry partner to plan, budget and pitch a game that can be produced alongside professional Game Producers.

The introductory and intermediate courses will have content informed by the industry partner and advanced courses will be facilitated and hosted by them with a capstone Internship experience at the Mighty Kingdom studio.

Prerequisite(s)

N/A

Assumed Knowledge

N/A

Courses

Course Area and cat no. Units Level References
MAJOR
Introduction to Games Design GRAP 1030 4.5 1
Introduction to CGI COMM 1067 4.5 1
Designing for Games GRAP 2037 4.5 2
Character Performance COMM 2083 4.5 2
Digital Projects COMM 3087 4.5 3
Managing Games Design GRAP 3021 4.5 3
Games Production Industry Lab GRAP 3020 9 3 Note(s): 1

Rules

Nil

Notes

  1. This course will be an internship at industry partner Mighty Kingdom. Students will be involved in a Games Production project under supervision by the Mighty Kingdom team